Geometry Dash
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Geometry Dash Sonic Wave Infinity
Geometry Dash Sonic Wave Infinity
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Geometry Dash Sonic Wave Infinity

Geometry Dash Sonic Wave Infinity is an Extreme Demon level rated 10 stars. It's a collaboration between creators Cyclic, APTeam, Riot, and more. The level serves as a darker and more challenging version of the original Sonic Wave level created by Riot, aiming to provide a new level of difficulty and excitement for players.

Level Description:

  • Creators and Contributors: The level is a collaborative effort involving Cyclic, APTeam, Riot, and Viprin. Riot and Viprin provided the base, while APTeamOfficial redecorated and released it, with validation by Xanii.
  • Difficulty and Inspiration: Sonic Wave Infinity is designed as an Extreme Demon level, with a rating of 10 stars. It's a buffed and darker iteration of the original Sonic Wave, with the intention of enhancing the challenge and excitement of the level.
  • Level Sections: The level is divided into several distinct sections, each with its own unique challenges and mechanics. These sections involve different gameplay modes, including cube, ship, ball, wave, and more, all with varying speed and gravity changes.

Gameplay Sections Overview: The level consists of several gameplay sections, each offering a unique and challenging experience:

  • 0-6% (Zimnior12): A cube segment with basic orb timings and jump pad sections, introducing players to the level's style.
  • 7-15% (Salamander): A double-speed ship segment with varying gravity and size changes. Challenges include navigating over slopes, spikes, and gears.
  • 16-23% (Playerwombat): A ball segment with orb timings, alternating between half-speed and double-speed.
  • 24-29% (LuisLuigi + Creeper4): A triple-speed wave section with tight passages, spikes on walls, and difficult maneuvering.
  • 30-35% (LiLium11): A triple-speed wave segment with improved playability through extending blocks and sawblades.
  • 36-41% (Brittank88 + Reunomi): A triple-speed mini-wave section requiring precise movement and timing around obstacles.
  • 42-46% (IncaKola): A segment with spam parts as a triple-speed wave and precise movement around spike structures.
  • 47-54% (Destez + Requiem): A cube section with orb timings and sawblades that require precise timing.
  • 55-59% (Cynik): A triple-speed wave segment with moving buildings, tight spaces, and sawblades to avoid.
  • 60-63% (Nahuel): A triple-speed wave segment with dodging buildings and obstacles.
  • 64% (Pocketbuilder): A triple-speed wave segment requiring spamming between obstacles.
  • 65-67% (Cybronaut): A half-speed mini-wave segment with spamming movements.
  • 68-73% (ZeroSR): A memory cube segment with orb timings and changing gravity.
  • 74-82% (Creeper4): A tight triple-speed wave section with precise navigation and obstacles.
  • 83-100% (Tribar + Nickalopogas): The end screen section with credits for creators and contributors.

Geometry Dash Sonic Wave Infinity presents a highly challenging and varied gameplay experience, with different gameplay modes and intricate designs. The level's collaboration between creators has resulted in an Extreme Demon level that aims to challenge the skills and determination of dedicated Geometry Dash players.

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