Geometry Dash
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Geometry Dash Poltergeist
Geometry Dash Poltergeist
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Geometry Dash Poltergeist

Geometry Dash Poltergeist is a challenging and intricate level within the game, known for its intense difficulty and notable gameplay elements. Designed by Andromeda and hack-verified, it showcases a demanding recreation of the Nine Circles level, characterized by its erratic timings and tight areas. The gameplay itself is divided into several segments, each presenting its own set of challenges and mechanics.

The level commences with a straightforward cube segment that incorporates basic leaps and tricks. This is followed by a ball sequence featuring saw blades, followed by another cube section with multiple jump orbs. The transition to the drop is marked by recurring blue pads and invisible size portals, hinting at upcoming upgrades. As the beat drops, the level's difficulty increases, leading into a renowned and highly challenging wave part, marked by intricate timings, tight spaces, and deceptive elements.

Throughout the gameplay, the wave sections stand out as particularly demanding, requiring precise click-control and timing skills. The wave parts are known for their unforgiving nature, especially when played at triple speed. The player must navigate through these portions, which are notorious for their complexity and intensity.

One distinct feature is the TAKE A BREAK half-speed cube segment, containing random sets of double spikes that appear and disappear unpredictably. Another wave segment follows, which is comparatively easier than the initial one but still poses its own set of challenges, featuring broader areas and a tricky mini-wave part towards the end.

The level concludes with a relatively simple cube sequence, followed by the appearance of the letters "GG" and two final yellow orbs. The letters ANDRO can be observed, along with a challenging quad speed quadruple spike jump.

Trivia surrounding the level includes its nickname Cancergiest, attributed to its challenging timings and the mixed reactions to an update. The level's difficulty curve is noteworthy for the stark contrast between its initial segments and the challenging wave parts. The take a break section, featuring a basic cube and ship sequence amidst a difficult wave, has been replicated in other levels like Planet Circles and Amity, as well as in the collaboration project Phobos, in which Andromeda himself participated.

Interestingly, Andromeda collaborated with Pennutoh to create a more challenging version called Poltergeist Reborn. Notably, the boosted upgrade was defeated by VoTcHi. The level's title, Poltergeist, is derived from ghostlore, referring to a type of ghost or spirit responsible for physical disturbances and known for moving, levitating, or causing disturbances to objects.

In summary, Geometry Dash Poltergeist is a level that has captured the attention of the Geometry Dash community due to its extreme difficulty, intricate gameplay, and unique segments. Its challenges, intricate timings, and iconic wave parts have made it a standout level within the game, sparking discussions, collaborations, and even alternative versions that add to its legacy within the Geometry Dash universe.

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